Nissan GTR

This Nissan GTR is modelled and textured in Blender, with albedo, normal, and roughness maps (for the tyres) created in Adobe Photoshop. The aim of this project is to model a vehicle with a maximum polygon/triangle count of 100k, and currently sits at around the 93k mark. The model has yet to be optimised and fully textured (for example, the rear cavity for the lights aren’t as round as I’d like them at this stage).

gtr_20a

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gtr_20b

gtr_20c

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