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Apr
10
This 3D render was used as a recruitment ad in Edge magazine. Maya was used to model, texture and render the whole scene.
Mar
30
These are a sample of the textures sets used in a well-known Sony Computer Entertainment Europe game. Each tile had to be 16 colours or less, and tileable where necessary. All textures were hand drawn in Adobe Photoshop.
Mar
29
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
- 3D level design and texturing. The blacked out areas of some of the geometry is transparent in-game.
Mar
28
Game concept screens designed in Adobe Photoshop. All 3D models were designed, modelled and textured in 3D Studio Max.
Mar
28
Modelled in 3D Studio Max, and rendered as a solid filled wire-frame. Finished in Adobe Photoshop.



















